Isometric  view. +2 to all Cuteness rolls.
Also, it helps with proportions and scale.

SOME MORE RETRO-(e)ROBOTS

My job demands right now that i get better at ‘proper’ 3D, much more than voxel 3D, so I haven’t played with Magicavoxel for a while. But it’s an itch I must scratch, so I’ll be back.

In the meanwhile, some heads and bodies. The idea is to make a set of exchangeable parts: heads, limbs, modules and other robot-y cool looking pieces. With 10 different heads, bodies, arms / manipulators  and legs / tracks / wheels / tentacles / displacer modules I should be able to get enough variation.

I already have a dozen heads and half a dozen robot bodies, all based in simple geometric forms. The inspirations were my mediocre classical sketching abilities and the lovely scifi toys and movies from the 30-60’s, and the use of really simple straight and sound shapes allow me to do a lot with really little time (and fits my starter skills).

I guess I’ll make a package of all them once I get them rigged, so anybody can download it and use the models.

but in the meantime:

CUERPO 3
3 basic robot bodies.
CUERPO 3 ISO
Isometric view. +2 to all Cuteness rolls. Also, it helps with proportions and scale.
BOT EXAMPLE
Example with head and one rigged arm
CABEZAS ISO
There are great differences in size, to accentuate their non-natural look. If a joint looks like it’s rigged, it probably is.
CABEZAS
Front view. Some oh the heads are meant to hang from a pole, and the bigger ones will have their own limbs attached
EROBOT PERS

NON-VOXEL RETRO (e)ROBOTS

I’ve been busy working in some cheesy retro looking robots, using Cinema 4D.

I still prefer the ones I did with MagicaVoxel, but as a videographer I really need to improve my C4D skills. So I decided to model some modular bots in the simples way i could, and then learning how to rig the legs and arms.

I need dozens of hours of practice before i get to grips with it, but at least I can render some of the models and they don’t look utterly ugly.

STATION 02

RAILROAD – SOME SERVICE STATIONS

 

I spent some time thinking about stations for giant railroads.

As a rule of thumb, consider 1 voxel = 1 m. That will give you the approximate scale of the places and the trains.

STATION 01STATION 02STATION 03RAILROAD_STATION_3_TILES

 

Oh, how I love the isometric renderer.

 

 

All my pieces are, unless otherwise mentioned,  licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Creative Commons License

That means basically that everything is okay as long as you credit me as author.

Thanks.

 

VOXEL TRAINS – ISOMETRIC RENDERER

I keep doing voxel trains. This time, military trains. By no means realistic.
One of the videogames that blowed my mind looong time ago was one called Transartica, about a giant train crossing a frozen earth and battling other convoys.

I’ve been coming back to the idea of war trains regularly.

Magicavoxel has now a really neat isometric renderer, that provides these really lovely models:

RAILROAD_01.iso
plain rail road
RAILROAD_ARMOURED_01.iso
Armored gunwagon
RAILROAD_ARMOURED_TROOPS_01.iso
Barracks with searchlight
RAILROAD_CARGO_01.iso
Cargo car.
RAILROAD_CHASSIS_01.iso
The basic chassis I’ve used for the rest of the carriages
RAILROAD_COMMS_01.iso
I’m quite sure there’s never been a radar on a train platform
RAILROAD_LOCOMOTIVE_01.iso
Diesel locomotive. Quite sovietic, huh?

And this is how an assembled convoy looks. I wish I knew how to code a wartrain game, now.

Some of the wagons and locomotives for display
Some of the wagons and locomotives for display

Remember that you can do even beter things just playing with MagicaVoxel and give its author some love:

https://ephtracy.github.io/
https://twitter.com/ephtracy

All my pieces are, unless otherwise mentioned,  licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Creative Commons License

That means basically that everything is okay as long as you credit me as author.

Thanks.

VOXEL TRAIN

VOXEL TRAIN

For some reason, this week I’m only thinking of trains. I’m drawing trains, I’m modelling them in proper 3d and the I realized I just wanted a cute voxel train.

The head image is the model rendered in Blender3d, by the way.

AS always, I guess I’ll make a few more carriages, maybe a station, and then I’ll move on.

A robo-train s something that excites me, for some reason. I’m pretty sure I’ll do one.

RAILROAD_01_LOCO RAILROAD_03_TANKRAILROAD_02_PASS RAILROAD_00

All my pieces are, unless otherwise mentioned,  licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Creative Commons License

That means basically that everything is okay as long as you credit me as author.

Thanks.

NON-VOXELY ROBOT

Because I’ve been busy trying to get my grips with proper 3d softwares, and I love robots. I’ll be back with voxels, I promise, but in the meanwhile…

KIDBOT 3000

You should love robots, too. The would love you, if they had any feelings apart from contempt for human race and a logic cold desire to exterminate it.