I’ve been doing some human characters between projects and trying to find the way to represent visually appealing people. By now, I’ve got some different women.
It’s really fun and speedy, once you get the basic shape. I’ve tried to make them taller, shorter, with different skin colours and hairstyles. The real challenge is to give them as much personality as possible with a single voxel here and there.
Now I need some glasses, accesories and shoes. I used MagicaVoxel’s render engine, and it just looks great. But also, using Blender 3D for rendering is a delight.
The last girl in black and red is a portrait of my girlfriend. You’ll recognize her inmediately, if you stumble upon her.
I learnt that the great Ephtracy changed the site for the Magicavoxel project to:
All my pieces are, unless otherwise mentioned, licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
That means basically that everything is okay as long as you credit me as author.